The Mail Sack from Bungie posted this render - seems to be a female character that you'll be able to customise. She's a Titan.
May 18, 2013
May 16, 2013
How a Mass Effect movie might translate from video game to silver screen
Drew Karpyshyn is a name some Mass Effect fans may recognise as one of the key writers of the first games in the Mass Effect series - he was interviewed by Kotaku and here's some of his thoughts about how the Mass Effect games and story would translate into a movie. The main thrust of his views are that to make a movie, compromises will have to be made and no-one will be happy.
Here's some key bits from Drew:
“But I think one of the things that also has to happen is you have to compress things down,” he continued. I don’t think you can do justice to the characters even if it’s just, say, Mass Effect 1, which had the smallest cast of characters. You have Shepard, and then you have six squadmates. You had Joker. You have Anderson. You have Saren. Maybe a Sovereign sort of hiding there a little bit. Already that’s 10 very significant characters.
“What you have to do, and I know fans don’t want to hear this, but you have to remove some of those characters. I think you just have to realize we can’t tell everything that’s in the game in a two-hour movie. Some of them are just going to be cameos, like in Ocean’s 11, ‘Oh, that guy was in there. I don’t even remember his name, but he’s the bomb guy.” It’s going to be a muddled mess if you don’t do that.
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| Ashley: Would you want her gone? |
Ok, if some of the cast members may never make onto the silver screen Normandy, what absolutely needs to be in a Mass Effect screenplay? “As far as what I think they really need to leave in, for me, [Mass Effect is] really about this idea that humanity is the newcomer and trying to prove themselves to the other races or trying to find their place,” Karpyshyn said. “It’s a great set-up, especially if they want to go forward and base the second movie on the second game, which brings up Cerberus. They’re sort of the epitome of the conflict that arises as humanity tries to carve out their place in the universe and are sort of the polar opposite of Shepard.”
My money is on a Mass Effect film never happening....
Cliffy B mangles the english language, most Play Station users didn't get it.....
Cliff Bleszinski was musing on the future of the Playstation and came up with this beauty:
"I don’t know if we’ll ever see the same level of success that the PlayStation 2 saw, which is one of the number-one-selling consoles of all time."
I know Cliffy B runs at a different er gear from the rest of us but I'm pretty sure in the real world, there can only be one number one selling console of all time.... We all get what he was meaning but it was a pretty funny statement to make.
I know Cliffy B runs at a different er gear from the rest of us but I'm pretty sure in the real world, there can only be one number one selling console of all time.... We all get what he was meaning but it was a pretty funny statement to make.
Cliff actually has a lot of great things to say about the gaming industry so check out his blog. It's fairly clear his years of producing Gears of War has put him in a rare position of someone in the gaming universe actually knowing what they are talking about...
If you want to know what I mean, have a read of Your momma is so fat she got stuck in the Halo
If you want to know what I mean, have a read of Your momma is so fat she got stuck in the Halo
May 15, 2013
Wolfenstein: The New Order coming late 2013, new screenshots released
Game developer Bethesda has confirmed Wolfenstein: The New Order. The game is due to ship on the PlayStation 4, Xbox 720, PC, and PS3 and Xbox 360 in the fourth quarter of 2013.
Labels:
bethseda,
wolfenstein
May 13, 2013
Your momma is so fat she got stuck in the Halo
Cliffy B muses on this article about the levels of co-operation that are required in the game Monaco after a dude called Ryan posted his own musings in response. Here’s Ryan’s best thought:
"Multiplayer modes are excellent, computer AI blows in comparison. Nothing beats a game where you can legitimately outsmart someone as opposed to finding the non human “quirk” to defeat an AI. Yet, in this arena, you’re subjected to playing with absolute cretin’s who not only are total tremendous douchebro’s, but thrive off out douching each other at a rational person’s expense."
Cliffy B then mused that Xbox’s anonymity over the head sets is ‘one of its biggest limiting factors’ and I think he should know as his Gears of War franchise helped contribute to this problem, gosh knows Halo did too. I stopped using a headset years ago because of it.
Cliff didn’t offer any solutions other than to share an amusing anecdote about what happens when the lights go out in a cafeteria (which is basically what XBL is consistently light).
"Multiplayer modes are excellent, computer AI blows in comparison. Nothing beats a game where you can legitimately outsmart someone as opposed to finding the non human “quirk” to defeat an AI. Yet, in this arena, you’re subjected to playing with absolute cretin’s who not only are total tremendous douchebro’s, but thrive off out douching each other at a rational person’s expense."
Cliffy B then mused that Xbox’s anonymity over the head sets is ‘one of its biggest limiting factors’ and I think he should know as his Gears of War franchise helped contribute to this problem, gosh knows Halo did too. I stopped using a headset years ago because of it.
Cliff didn’t offer any solutions other than to share an amusing anecdote about what happens when the lights go out in a cafeteria (which is basically what XBL is consistently light).
I’ve a solution. Xbox Live users should be able to select an option where they can play persons who are only 30 years plus age (and where those accounts have been in use for a couple of years with no issues).
I posit such a population would be free of griefers, racists, red necks, ignorant 14 year old Australian boys and otherwise un-suitable players.
Thoughts?
Thoughts?
Labels:
cliff bleszinski,
gears of war,
halo,
xbl
What makes the Prometheans of Halo 4 tick? The heart of Voltron apparently...
Here's a snippet from his really interest post on HBO:
"Warner stated that the Prometheans were initially heavily inspired by Voltron fromVoltron: Defender of the Universe, the T-1000 from Terminator 2, the titular creature from The Thing, and Cranium Rats from Planescape. What the team was particularly attracted to was the modular behavior of all of these examples, how together they create one dynamic, while when separated they form an entirely different one.
From an early point, they had 6 characters, based on a chess analogy of a King, Queen, Rook, Knight, Bishop, and Pawn. For the sake of scheduling and focus, they ultimately stripped this down to just the three that made it into the game, but Warner said that the other three may come back at some point. The Pawns became the Crawlers, and the Bishop eventually became the Watcher."
Perhaps we may see some Kings and Queens in Halo 5?
Perhaps we may see some Kings and Queens in Halo 5?
Here's some footage Postmortem took at GDC which features some working protoype Promethean knights in action.
Labels:
halo 4,
halo 5,
promethean knights
May 11, 2013
Who are the Fallen? What are their classes?
So who is this group known as the Fallen that run amok in the world of Destiny? What are their classes and what do they do? And why are the so cool?
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| Dreg |
THE FALLEN CLASS: DREG
These relentless thieves seem driven by desperation and rage. They are crafty, but they usually give up their cover with their clattering and hissing. Most seem outfitted with some kind of shock dagger and pistol, and as far as we can gather, they seem to only have two arms, while other Fallen have four.
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| A Vandal from Destiny |
THE FALLEN CLASS: VANDAL
The truths about the Fallen chain-of-command are still making themselves known, but Vandals appear to hold a higher ranking than the Dregs, and deadlier weapons, too. They often have long range capability, but, lucky for us, their weapons take time to charge.
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| Oh Captain, my Captain |
Fallen run in packs, led by an individual Captain. There is no denying a Captain's might; they are the fiercest of the Fallen. There is this sense of tattered nobility to them. You can see it in the way they carry themselves. They think they're better than us. They believe that Earth belongs to them.
I freaking love that this guy has two swords. That means he's twice as bad ass as anyone.
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