March 28, 2014

Halo 3 in real life

I was returning from the Opportunity  Shop, today having just scored the novel version of Revenge of the Sith, when I came across this set of bike stands and I thought - Jimmy, you're starring at Halo 3:

Halo  3 rings in real life

Am I right? Damn those twin giant scarab laser toting things were hard on Legendary....

March 26, 2014

The Mass Effect that could have been

Illusive Man Concept art Reaper tech

I came across this reddit post which discusses ‘what may have been’ with the ending of Mass Effect and I wanted to share.

Yes, every man and his dog has had something to say about ME3’s ‘brave’ conclusion but it looks like Geoff Keighly managed to get some really great insights into the structure of the game and what happened to it during production. Here's some key points that have been paraphrased and run through a washing machine.

Time, you can never have enough


ME3 was supposed to launch 2011 but production issues meant the game didn’t release until March 2012 and due to development pressures, content was cut and other stuff re-jigged. This is a pretty normal thing, no big deal, except some of it had real consequences for the story telling…

Javick

Case in point, Javick. Ultimately Javick was intended to take a larger role and provide more exposition during the campaign. Eventually he was shunted into DLC post the game being sent for certification. Javick was intended to have discovered the Citadel was the Catalyst by way of the promethean beacon that was found in the Temple of Athame on Tessia. At the point that the Illusive Man sent Kai Lang to ruin the party and kidnap Javick. That new information would have then lead to Cerberus attack in the Citadel as they would have known it was the Catalyst. Instead the plot was recast and the Cerberus attack was moved in the story. Knowing this, the attack on the Citadel makes more sense.

The 'Final Boss' Fight would have been against the Illusive Man

There were original plans to give the game a final boss fight, wherein The Illusive Man would 'pull a Saren' and you would fight the Invisible Man who had managed to intergrate himself into a Reaper construct. This idea went as far as having conceptual artwork designed (see above)

The idea was canned after producer Casey Hudson felt it didn't make sense from a story perspective. Instead the player gets to 'renegade' shoot Illusive Man (even if they are a Paragon through and though).

That ENDING

Lead Writer Mac Walters had envisaged the Destroy ending would create a Dark Age across the Galaxy. I’ve played ME3 three times now and still have no real idea of what the hell I chose and what its effect was!

Drey Karpshyn perhaps infamously also is on record (as in it’s on the internet) as noting a possible idea he had in mind was that humans would evolve to be able to use Dark Matter which its use would unwittingly cause the end of the world so the Reapers were intent on killing everyone to prevent that scenario from happening. So it would turn out the Reapers were the good guys of the piece...
Enough time has passed about the ending of the game now for me to ponder it as a player. I think it was a ballsy but confusing move. A hot mess of a date if you will, but I'm happy that the Extended Cut resolved a few of the quibbles. I'd still like to believe in the indoctrination theory though!

March 24, 2014

Speaking of the Mass Effect movie


 Speaking of the Mass Effect movie

The CEO of Legendary Pictures Thomas Tull mentioned something about a small movie his company is working on:

Mass Effect is another story that we love, and it's incredibly sprawling and complex. We're not going to screw up Commander Shepard. That's another one of those things where we're being a little bit precious about it, but unless we feel like we can absolutely crack it and know what the movie is, we're just not in the position where we have to make stuff just because we have to. That's the way we treat every one of these. I'm a huge Mass Effect fan. I play. I'm personally a fan of all these different things, and we don't to screw them up, so that's the way we go into these. The bar is very high, and that's just our approach.

That’s after Legendary rejected a script by Mark Protsevich. He wrote I am Legend and Thor.

IGN also asked Tutt: Is there a particular challenge in adapting Mass Effect, which has these well-established characters, even more than Warcraft, which has more of an open canvas?

Tull: Yeah, I think the canon they've created is sophisticated. It's very broad, meaning you can't pitch that in 30 seconds, right? It's a complex story. So it is challenging. If it wasn't challenging, the movie would have been out by now, but it is. We've just got to stick to our guns that, if it's a movie that's going to come from us, we want it to be great. If we can't crack that yet then we just have to keep working.

Which basically translates as they have no idea what they are doing and have no real direction on the movie. Makes me think this film is going to go the way of the Halo movie.

Here's a question - would they make two movies? Cos we need a Femshep movie....

March 13, 2014

I’m the boss, CEO, queen if you’re feeling dramatic. It doesn’t matter. Omega has no titled ruler and only one rule. Don’t fuck with Aria.

Other than a bitchy Femshep at her bitchiest, there's no other Mass Effect character as bitch like as Aria. And I say that with love. Aria is the coolest, bitchiest blue skinned lady around. She's almost the polar opposite of Liara.

Any way's here's the best cosplay of Aria we've seen:

aria assari cosplay mass effect
I’m the boss, CEO, queen if you’re feeling dramatic. It doesn’t matter. Omega has no titled ruler and only one rule. Don’t fuck with Aria.